There is no fading and a pixel is either opaque or see through. DXT1 has only 1 bit alpha, like an on / off switch.DDS can be used for textures that have transparency like windows.TGA is only useful for opaque textures, this is easiest to use as there are no options.Another program to consider is CrazyBump. The Nvidia plugin can do normal maps too in the "Normal map settings" button in the picture. You can use your color map or a bump map.The ATI Normal map generators is the easiest to use, it converts pre-made. If your using Adobe Photoshop then download this plug-in and install: dds, Adobe Photoshop is the industry standard so we'll start in there. You can use any program that will save an image as either a.The main thing is that the TGA or DDS files are place under the COD5 root.
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